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Knight HackGuerre Médiévale de 1000 au 1400
The primary et most obvious difference is the D-10 system for mechanics. Not a big deal in itself, but it has proved to be easier for players to grasp et consequently speeds up play. The other et perhaps most important change is the predetermined unit creation through Q.R.S. (Quick Reference Sheets). This removes the necessity for the player to do a lot of unit design. Players can still easily build armies of their own, too. The third change is the dropping of the abstract et usually unsatisfying need to somehow create a clumsy relation between Li, Lmi, Hi, He, et Lc troop types avec what actually existed. Somehow non of the armor ou formation types ever really melded together very smoothly. Predetermined unit information resolves many of the inaccuracies of using the traditional method of creating armies. Each army list has its own specific Q.R.S. Consequently for good ou bad I have lumped them together relying strictly on a figurine per stand basis. It works for me et certainly works for those who have played in the many demonstratoin games. Many of the ideas et ideals expressed here cross over established gaming traditions. I encourage players not to fight balanced armies which face off on a level playing field in relation to balanced armies in points (which really don’t work anyway) et in relation to the terrain surfaces the combative forces in miniature rush across. Seldom in history have armies been equal in composition, quality ou size et certainly terrain seldom lends itself to be good ground for both combatants. It is the combination of selecting good ground et then maximizing the army’s ability to fight in specific terrain. The great leaders know how to gain good ground et then lead their army to victory against what often seemed to be an insurmountable enemy force. This is the real game et separates the historical gamer from the ordinary gamer. The rules using this perspective are different from any other. -- Philip J. Viverito Contenu
Chapitres
Quick Reference Charts et Markers
Knight Hack is designed for the historical gamer who seeks period specific historical miniature reenacting of Médiéval battles. Knight Hack is designed for non-tournament battles et scenario games. Locateur d’AdversairesRejoignez s’il vous plaît notre Miniatures Forum pour trouver joueurs de guerre du même avis dans votre région qui partagent votre intérêt dans la période Ancienne de guerre. Le Miniatures Forum est un portail de réseau social pour modélistes, joueurs de guerre, et collectionistes de figurines. Questions FréquentsPour plus d’informations, veuillez contacter les éditeurs de la revue Military Miniatures Magazine au Miniatures Forum. © 2008-2011 by IDL Software GmbH, Darmstadt, Allemagne. Tous droits réservés. Femmes | Hommes | Selfness | Marché de Noël | Rencontre Petit Déjeuner | Love & Fun | Internet Jeu de Guerre | Calendrier Culturel | Liens |
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